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300-year-old painting stolen by an American soldier during WWII returned to museum_我的网站

一 |
在完成了乌克兰开发商 4A Games 开发的即将推出的第一人称射击续作 银河战士:Dread 2039 的大约四个小时的预览版并彻底爱上它之后,我联系了团队,询问了一些关于他们如何处理这款后启示录系列最新作的问题——既包括游戏本身,也包括自 2022 年俄罗斯入侵其国家以来,他们的现实生活发生了怎样的变化。“首先,它影响了团队,”创意总监 Andriy “MLS” Shevchenko 说道。“世界彻底改变了团队,改变了他们的生存方式、思维方式以及他们对大环境的理解。因此,通过团队,游戏自动引入了新的愿景和哲学。 CHICAGO -- After a stopover in the U.S. that lasted the better part of a century, a baroque landscape painting that went missing during World War II was returned to Germany on Thursday. The FBI handed over the artwork by 18th century Austrian artist Johann Franz Nepomuk Lauterer to a German museum representative in a brief ceremony at the German Consulate in Chicago, where the pastoral piece showing an Italian countryside was on display. Art Recovery International, a company focused on locating and recovering stolen and looted art, tracked down the elusive painting after a person in Chicago reached out last year claiming to possess a “stolen or looted painting” that their uncle brought back to the U.S. after serving in World War II.The painting has been missing since 1945 and was first reported stolen from the Bavarian State Painting Collections in Munich, Germany. It was added to the database of the German Lost Art Foundation in 2012, according to a statement from the art recovery company. “The crux of our work at Art Recovery International is the research and restitution of artworks looted by Nazis and discovered in public or private collections. On occasion, we come across cases, such as this, where allied soldiers may have taken objects home as souvenirs or as trophies of wars," said Christopher Marinello, founder of Art Recovery International. "Being on the winning side doesn’t make it right,” he added.The identity of the Chicago resident who had the painting was not shared. The person initially asked Marinello to be paid for the artwork.“I explained our policy of not paying for stolen artwork and that the request was inappropriate,” Marinello said. “We also know that someone tried to sell the painting in the Chicago art market in 2011 and disappeared when the museum put forth their claim.” But with the help of the FBI Art Crime Team, attorneys, and the museum, Marinello negotiated an unconditional surrender of the artwork.The painting, titled “Landscape of Italian Character,” will now reunite with its counterpart, which shares similar motifs and imagery, according to the museum.The two paintings together form a panoramic scene featuring shepherds and travelers with their goats, cows, donkeys and sheep at a ford in a river. The pair will soon be displayed together for the first time since World War II at the Alte Pinakothek in Munich, according to Bernd Ebert, the museum's chief curator of Dutch and German baroque paintings.Retrieving a long-lost painting "is actually a very rare moment for us,” Ebert said. “It’s exciting.”The Vienna-born artist, Lauterer, lived from 1700 to 1733.When war broke out in 1939, many Bavarian museum collections were evacuated to safe locations in the region, but the Lauterer painting has been missing since the beginning of the war, suggesting the possibility that it had been looted, according to the museum.The Bavarian State Painting Collections first started searching for the painting between 1965 and 1973, but no clues about its location emerged until decades later.Ebert, who flew from Munich to Chicago to retrieve the painting, will carefully bubble-wrap the centuries-old landscape to take it back home, where it will be touched up and restored after an eventful several decades.Luckily, Ebert said, it should fit in his suitcase.___Savage is a corps member for the Associated Press/Report for America Statehouse News Initiative. Report for America is a nonprofit national service program that places journalists in local newsrooms to report on undercovered issues.。其他的一切都只是细节。故事变了吗?是的。一些游戏玩法元素变了吗?是的。

二 | 但首先改变的是团队。”“我想说,对团队的影响实际上直接影响了故事,以前的 银河战士:Dread 游戏是关于预防战争的,”执行制作人 Jon Bloch 表示。“而当俄罗斯开始全面入侵乌克兰时,战争就在我们的家门口发生,我们不得不改变我们想要讲述的故事。我们现在想讲述战争的后果,以及战争降临时会发生什么。

三 | 所以这对我们正在做的事情来说是一个相当重大的改变。我们必须从制作的角度尝试看看哪些可以保留,哪些需要改变。我们努力保留尽可能多的内容,但我们的很多计划在一夜之间就改变了。”“当俄罗斯开始全面入侵乌克兰时,战争就在我们的家门口发生,我们不得不改变我们想要讲述的故事。”“是的,确实如此,”联合创意总监兼音频主管 Pavel Ulmer 补充道。“而 银河战士:Dread 系列的本质变得与现实过于接近。所以认知发生了戏剧性的变化。基本上,一切都被分成了‘之前’和‘之后’。

四 | ”转向游戏本身,我询问了他们从之前的 银河战士:Dread 游戏中吸取了哪些教训并应用到 2039 中。

五 | “避免空旷的空间,”Shevchenko 说。“万物的密度,这是我们的目标,也是现在值得自豪的事情。

六 | ”Bloch 补充道:“对于上一个问题的回答,密度是一个重点。

七 | 物体的密度、声音的密度、动画的密度、角色的密度,一切事物的密度,细节的密度。

八 | 我们从头开始重建了渲染器,以支持全光线追踪,并真正推动我们所能提供的写实画面,以及我们可以放入世界的资产数量、可以放入世界的动态事物数量,而所有这些都在保持性能并在所有平台上运行的同时实现。该引擎从第一天起就是跨平台的。

九 | 所以性能对我们来说是一个非常非常重要的因素。但我们所做的很多事情都是为了增加我们能做的事情的数量,给我们的设计师和艺术家更多的自由,消除他们实现目标所需的许多障碍,同时仍然保持性能。”“尽情享受它。”“所以基本上我们的目标不仅仅是让过场动画发生的地方看起来很酷,而是让所有区域看起来都很酷、漂亮、自然且真实,”Ulmer 指出。最后,我询问了 银河战士:Dread 团队,对于将 银河战士:Dread 2039 作为系列首款作品的新玩家,他们有什么建议。“不要害怕探索,”Shevchenko 建议道。“去探索,你会发现很多有趣的事情。”Ulmer 补充道,“不要匆忙,”随后 Bloch 插话道:“银河战士:Dread 是一场慢节奏的体验。

十 | 它不是快节奏的。我们有快节奏的动作序列,但总的来说,它是那种你需要坐下来吸收的东西。

十一 | 你花时间去了解故事、氛围和一切。它是为那些想要观察、思考和质疑事物的人准备的。

十二 | 我们希望它更有意义。”“对于年轻观众,我可能会说,只有在真正需要的时候才使用冲刺,”Ulmer 建议道。“不要在游戏中到处冲刺。正如 Jon 所提到的,有很多东西可以享受,有很多东西可以聆听、思考,去吸收那种氛围。所以只有在确实需要冲刺逃离威胁时才去冲刺。除此之外,它就像一部好电影。单纯为了通关而玩这个故事是个坏主意。尽情享受它。
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Published on:17:39:26
